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Kruin Outlaw // Terror of Kruin Pass (ISD)
Kruin Outlaw  (3) 
Creature — Human Rogue Werewolf (2/2) 
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. // Terror of Kruin Pass (0) 
Creature — Werewolf (3/3)
Double strike
Werewolves you control have menace. (They can't be blocked except by two or more creatures.)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

Kruin Outlaw // Terror of Kruin Pass (ISD)

SKU: ISD_152
$45.00Precio
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