Kruin Outlaw (3) Creature — Human Rogue Werewolf (2/2) First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. // Terror of Kruin Pass (0) Creature — Werewolf (3/3) Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.
Kruin Outlaw // Terror of Kruin Pass (ISD)
SKU: ISD_152
$45.00Precio
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